new RainLayer()
    点图层
    Example
//构造地图对象
 var map = new GeoGlobe.Map({
    style: Cfg.style,
    container: 'map',
    zoom: 16,
    bearing: -47,
	pitch: 45,
    units: "degrees",
    center: [114.26734490525155, 30.594607628267966]
});
 //构造THREE可视化图层
 var threebox = new GeoGlobe.Visuals.Three();
 //添加到地图中
 threebox.addTo(map);
 //构造点图层
 var rainLayer = new GeoGlobe.Visuals.Three.RainLayer({
	id: 'rain',
	texture: '../../images/sprites/rain.png',
	size: 10,
    visible: true,
    opacity: 1
});
 //添加到THREE图层
 rainLayer.addTo(threebox);
 //绘制
 threebox.render();
        
        Members
id :String
- Default Value:
 - '1'
 
    图层id
    Type:
- String
 
opacity :Number
- Default Value:
 - 1.0
 
    透明度 0-1
    Type:
- Number
 
visible :Boolean
- Default Value:
 - true
 
    可见性
    Type:
- Boolean
 
Methods
addTo(three)
    关联Three
    Parameters:
| Name | Type | Description | 
|---|---|---|
three | 
            
            GeoGlobe.Visuals.Three | 
createRainSprites(options) → {Object}
    创建粒子对象
    Parameters:
| Name | Type | Description | 
|---|---|---|
options | 
            
            Object | 参数对象 | 
Returns:
    rain 雨粒子
- Type
 - Object
 
getSize(options) → {Number}
    粒子尺寸的GET属性
    Parameters:
| Name | Type | Description | 
|---|---|---|
options | 
            
            Object | 
Returns:
    size - 尺寸值
- Type
 - Number
 
getTexture(options) → {String}
    纹理图片资源路径GET属性
    Parameters:
| Name | Type | Description | 
|---|---|---|
options | 
            
            Object | 
Returns:
    texture - 图片纹理资源路径
- Type
 - String
 
getVisible()
    获得粒子的显示和隐藏状态
        
            
    
    remove()
    从父对象中移除自己
        
            
    
    render()
    绘制
        
            
    
    setVisible(visible)
    设置粒子的显示和隐藏状态
    Parameters:
| Name | Type | Description | 
|---|---|---|
visible | 
            
            Boolean |